Re: New Character Creation System « Result #2 Yesterday at 4:33pm »
I was thinking about it, and i think a widget or fixed object would be the best way to set up the item description changer. Or assosiate it with your Command Targeter, along with a command line code.
Two questions: Will familiars get an option (through a menu for example) to stay out of battle?
Can prc cohorts (through the leadership feat) be leveled to lvl40? This makes it possible to customize them a little (name, portrait, skills and feats). The prc custom will be toned down to your current character level. Currently, to get a prc custom cohort an admin needs to raise the level cap to 40 to 'submit' the prc custom cohort. And this needs to be done every time your character levels.
I am testing the changes to the famiilar system in this release of the prc....this week. making familars cohourts using the pnp ruleset.
// Set the description of oObject. // - oObject: the object for which you are changing the description // Can be a creature, placeable, item, door, or trigger. // - sNewDescription: the new description that the object will use. // - bIdentified: If oObject is an item, setting this to TRUE will set the identified description, // setting this to FALSE will set the unidentified description. This flag has no // effect on objects other than items. // Note: Setting an object's description to "" will make the object // revert to using the description it originally had before any // SetDescription() calls were made on the object. void SetDescription(object oObject, string sNewDescription="", int bIdentifiedDescription=TRUE)
If you want I can make up a quick and simple dialog and script set to allow for item description customization.
I believe there is also a way to add new scripts and conversations on the fly. I will look more into this as well. Might be fun for if i ever make a bleach server.
Joined: Jul 2007 Gender: Male Posts: 2,024 Karma: 7
Re: Valin Llanowar, Walker of Twilight « Result #9 on Dec 28, 2009, 6:38pm »
A small chime of metal on metal rang out meekly in the study as the needle hit the tray. The energy compelling it to stay airborne vanishing back into the weave as tired hands rub his weary face. Keeping the conjured hand summoned took more concentration than he thought it would, even for a cantrip, and there was still hours left to go.
Shifting his arm into an uncomfortable position, Valin looked over the dark lines slowly. He would have to touch up that line, fill it to the border now that he has a better grasp on his ability in a thing like this. With a few short words, though in a tongue that breaths power into them, a blue shimmer zips along the lines, back and forth like a pacing animal, waiting. Another few words and the rippling metallic midnight blue line spreads to the limits of it's black field cage.
Yes, his time had not been wasted. Now all that was left was to finish the design on his arm, and then the tenuous part, his face. Again the cantrip was recited and a green spectral hand conjured. It retrieved the needle from the tray, removed any excess ink from the metal spine, and dipped it into the glass jar. Aly would complain when she got home, but there was more important things to dwell on at the moment as the painful twinges started on his arm again. The needle began to prick again.
Joined: Jul 2007 Gender: Male Posts: 2,024 Karma: 7
Re: F.A.Q. « Result #10 on Dec 28, 2009, 5:38pm »
Languages: Will all characters get their languages back after the relaunch?
Will languages bought through Iajutsu skill point dumping be given back even if the character doesn't have the points to invest because of massive level drop?
Will languages need a PC teacher or dm attention to learn in the relaunch mod?
Joined: Jun 2009 Gender: Female Posts: 89 Location: United States Karma: 9
Re: Adminette/Nightsinger event, Sunday 27th! « Result #11 on Dec 28, 2009, 11:58am »
You're welcome. I really hope we can do it again sometime soon because I seriously had a blast. This was my first huge event but I wouldn't hesitate doing another. Some parts were very amusing!
Yes. I am a dirty pirate hooker. What's your point?!
Joined: Dec 2008 Gender: Male Posts: 174 Location: My own plane of existance Karma: 9
Re: He who walks in the dusk. Journal/Bio of Noc « Result #12 on Dec 28, 2009, 11:10am »
Reverie. Peace, and yet....a misery best not known to anyone but myself. Even I wish I didn't. It's been at least twenty years since I last slept. A hundred or more since my last Reverie. With good reason! I relive my life each time. My monumental successes, and my most devestating failures. Sadly, my failures and losses are far more numerous than my victories. No matter how monumental my victories are. Quantity over quality on this one. I've avoided Kezef, I've killed over six Chosen of various Gods, from Llathander to Shar. I nearly forced my way onto the Shadow Council, and I've taken the most beautiful Sorceress in the realms as my Bondmate. But my failures.....those run deep. So very deep. We made up, we love each other. But I can't help but wonder, does she realize exactly -how- devoted I am to her? Does she question as much as I do? After the dreams come the doubts, the questions, the "What If's". In my Reveries, I never see the good. Only the bad. The devestating, the worst case. Isiolia leaving me, Orcus and Auril being victorious, the Shadow Theives taking Yulash over. My misery from all of them, so real, so very real. My worst fears, I live them each time. I thank Mask for giving me the lack of a need to rest. And yet, there I was. I'm still shaking off those feelings that it always brings. All the things I avoid dwelling on, that I push and work past, shoved in my face and forced down my throat. I'm sure you will read this my love, I told you that you could read my journel, after all. When you do, know that I am...sorry....for exposing you to them, and that I'm sorry for what I said and how I felt.
Re: New Character Creation System « Result #14 on Dec 28, 2009, 7:57am »
Here is the help text from the tool kit.
Code:
// Set the description of oObject. // - oObject: the object for which you are changing the description // Can be a creature, placeable, item, door, or trigger. // - sNewDescription: the new description that the object will use. // - bIdentified: If oObject is an item, setting this to TRUE will set the identified description, // setting this to FALSE will set the unidentified description. This flag has no // effect on objects other than items. // Note: Setting an object's description to "" will make the object // revert to using the description it originally had before any // SetDescription() calls were made on the object. void SetDescription(object oObject, string sNewDescription="", int bIdentifiedDescription=TRUE)
If you want I can make up a quick and simple dialog and script set to allow for item description customization.
I believe there is also a way to add new scripts and conversations on the fly. I will look more into this as well. Might be fun for if i ever make a bleach server.
kwabbernoot Full Member former ADM member is offline
Joined: Aug 2007 Gender: Male Posts: 175 Location: Belgium, GMT+1 Karma: 3
Re: F.A.Q. « Result #15 on Dec 28, 2009, 3:39am »
Two questions: Will familiars get an option (through a menu for example) to stay out of battle?
Can prc cohorts (through the leadership feat) be leveled to lvl40? This makes it possible to customize them a little (name, portrait, skills and feats). The prc custom will be toned down to your current character level. Currently, to get a prc custom cohort an admin needs to raise the level cap to 40 to 'submit' the prc custom cohort. And this needs to be done every time your character levels.